1 /* stack relative position */
2 #define WS_STACK (WS_TILE_BANK - 2)
3 #define WSC_STACK (WSC_PALETTES - 2)
7 #define SPR_TABLE_SIZE 0x200
8 #define SCREEN_WIDTH 224
9 #define SCREEN_HEIGHT 144
10 #define SCREEN_TWIDTH (SCREEN_WIDTH / 8)
11 #define SCREEN_THEIGHT (SCREEN_HEIGHT / 8)
13 #define MAP_HEIGHT 256
14 #define MAP_TWIDTH (MAP_WIDTH / 8)
15 #define MAP_THEIGHT (MAP_HEIGHT / 8)
17 #define BG_CHR(tile,pal,bank,hflip,vflip) (((vflip) << 15) | ((hflip) << 14) | ((bank) << 13) | ((pal) << 9) | (tile))