outport(IO_MAP_BASE, FG_MAP(scr2_pos) | BG_MAP(scr1_pos));
outport(IO_SPR_TABLE, SPR_TABLE(sprite_pos));
+ outport(IO_FG_WIN_X0, 10);
+ outport(IO_FG_WIN_Y0, 10);
+ outport(IO_FG_WIN_X1, SCREEN_WIDTH - 10);
+ outport(IO_FG_WIN_Y1, SCREEN_HEIGHT - 10);
+
/* icons */
outport(0x15, 0xEE);
*ptr++ = bgtile_gfx[i];
}
- outport(IO_DISPLAY_CTRL, BG_ON | FG_ON);
+ outport(IO_DISPLAY_CTRL, FG_OUT_WIN | FG_ON);
while(1) {
}