/* * Copyright 2020 Robin Krens * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2 or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ import QtQuick 2.3 import QtQuick.Controls 1.2 import QtQuick.Layouts 1.0 import org.kde.plasma.plasmoid 2.0 as Plasmoid import org.kde.plasma.core 2.0 as PlasmaCore import org.kde.plasma.components 2.0 as PlasmaComponents import "../code/utils.js" as Utils Item { id: root; property var snow: []; property int snowCount: Utils.getSnowCount(plasmoid.configuration.userCount); readonly property int screenWidth: Qt.application.screens[0].width; readonly property int screenHeight: Qt.application.screens[0].height; width: 250; height: 180; function initializeSnow() { if (snowFalling.running) return; for (var i = 0; i < snowCount; i++) { var component = Qt.createComponent("snowWindow.qml"); snow[i] = component.createObject(root); snow[i].x = Math.random() * screenWidth; snow[i].y = Math.random() * screenHeight; snow[i].width = (Math.random() * 100) % snow[i].radius; snow[i].height = snow[i].width; } } function startSnow() { for (var i = 0; i < snowCount; i++) { snow[i].showMaximized(); } snowFalling.running = true; } /* End snow flake and start a 'random' new one */ function endSnowFlake(i) { snow[i].close(); snow[i].destroy(); var component = Qt.createComponent("snowWindow.qml"); snow[i] = component.createObject(root); snow[i].x = Math.random() * screenWidth; snow[i].y = -10; snow[i].width = (Math.random() * 100) % snow[i].radius; snow[i].height = snow[i].width; snow[i].showMaximized(); } function destroySnow() { if (!snowFalling.running) return; snowFalling.running = false; for (var i = 0; i < snowCount; i++) { snow[i].close(); snow[i].destroy(); } } function updateSnow() { if (userSpeed.currentText == '') { // hack return; } /* set config for new snow flakes */ plasmoid.configuration.userStyle = userStyle.textAt(userStyle.currentIndex); plasmoid.configuration.userSize = userSize.textAt(userSize.currentIndex); plasmoid.configuration.userSpeed = userSpeed.textAt(userSpeed.currentIndex); if (!snowFalling.running || plasmoid.configuration.userSpeed == userSpeed.currentText) // don't update random speed if same return; /* update current snow flakes*/ for (var i = 0; i < snowCount; i++) { snow[i].fallingSpeed = Utils.getFallingSpeed(userSpeed.currentText); } } /* Update snow count works a bit differently; * can either kill all (implemented now) and start over; * or slowly add/delete new snow flakes */ function updateCount() { if (snowFalling == null) // quickhack return; var alreadyRunning = snowFalling.running; destroySnow(); plasmoid.configuration.userCount = userCount.textAt(userCount.currentIndex); initializeSnow(); if (alreadyRunning) startSnow(); } Layout.minimumWidth: units.gridUnit * 14; Layout.minimumHeight: units.gridUnit * 10; GridLayout { id: gridLayout rows: 5 flow: GridLayout.TopToBottom anchors.fill: parent Label { text: "Speed"; color: theme.textColor; } Label { text: "Size"; color: theme.textColor; } Label { text: "Style"; color: theme.textColor; } Label { text: "Count"; color: theme.textColor; } Button { id: letitsnow; text: "Let it snow!"; onClicked: { initializeSnow(); startSnow(); } } ComboBox { id: userSpeed; width: 100; model: ["Slow", "Normal", "Fast"]; currentIndex: 1; onCurrentIndexChanged: updateSnow(); } ComboBox { id: userSize; width: 100; model: ["Tiny", "Small", "Big"]; currentIndex: 2; onCurrentIndexChanged: updateSnow(); } ComboBox { id: userStyle; width: 100; model: ["Classic", "Plain", "Romantic"]; currentIndex: 0; onCurrentIndexChanged: updateSnow(); } ComboBox { id: userCount; width: 100; model: ["Few", "Medium", "Many"]; currentIndex: 1; onCurrentIndexChanged: updateCount(); } Button { width: 100; text: "Stop"; onClicked: destroySnow(); } } Timer { id: snowFalling interval: 50; running: false; repeat: true onTriggered: { for (var i = 0; i < snowCount; i++) { if(snow[i].dir == 0) { snow[i].x += 2; } else { snow[i].x -= 2; } if (snow[i].disposition++ % snow[i].swirl == 0) { snow[i].dir = !snow[i].dir; } if(snow[i].x > screenWidth) { snow[i].x = 0; } else if (snow[i].x < 0) { snow[i].x = screenWidth; } snow[i].y += snow[i].fallingSpeed; if (snow[i].y > screenHeight) { endSnowFlake(i); } if(snow[i].rotationDirection == 0) { snow[i].snowFlakeRotation += snow[i].rotationSpeed; } else { snow[i].snowFlakeRotation -= snow[i].rotationSpeed; } } } } }